Occlusion Culling and Rendering Optimization

Umbra Software is a graphics software company, specializing in Occlusion Culling and Rendering Optimization. Umbra 3 is rendering optimization middleware that cuts down CPU and GPU processing time by optimizing critical parts of a game such as rendering, content streaming, AI and game logic. By determining what’s visible and what’s not, Umbra 3 helps you create smoother and visually more stunning games for PlayStation 3®, Xbox 360®, handheld, pc, iOS® and future hardware platforms

Umbra 3: Fully Automated Occlusion and Rendering Optimization Tool

What we offer

The Umbra 3 visibility solution powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling. Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphical content. Umbra 3 automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds.

Umbra 3 is available for PlayStation 4, PlayStation 3, Xbox 360, PC, iOS, next-gen and other platforms on request.


  • Console Game Market
  • Handheld Console Market
  • Middleware, Game Engines
  • Middleware, Tools
  • Tablet Game Market
  • Web-based MMO Market

Main Contact

Thomas Puha

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