The University of Advancing Technology (UAT) is the technophile's college experience -- a community uniquely suited to provide students passionate about technology an ideal place to live and grow. UAT is a private university that merges the values of the traditional academy with the modern technology campus, a fusion that enhances our ability to fulfill the mission of educating students in the fields of advancing technology who innovate for our future.

Learning at UAT extends from our students, staff and faculty to the institution itself. UAT's dedication to learning is reflected in our efforts to create and develop new ways of learning that focus on the personal mission and vision of every member of the UAT community.

UAT strives to foster knowledge creation and achieve academic excellence. We are at the forefront of developing academic programs that tend to be unique among academia or emerge years ahead of other schools, such as Network Security and Robotics and Embedded Systems, as well as our established Game Development majors that merged artistic and programming aspects long before other colleges chose that focus for themselves.

At the heart of UAT's curricula is a technology-infused campus in Tempe, Arizona. This fusion of the traditional academy with the technology-focused curricula creates a distinct, non-exclusionary university in which students learn to value their own uniqueness and the power of technology in education.

The Afflicted and UAT Game Studios

What we offer

1) Our students have worked on successfully released titles, including the The Bridge, a former IGF finalist which has recently been released on Steam.

2) Students have produced a variety of games to an extremely high standard of quality.

3) We possess a collection of highly skilled programmers, game artists and designers and we are actively pursuing options to develop our IP into fully released productions.

What we are looking for

We are looking to showcase the content of games developed independently and with the support of the university.

1) Meet with publishers to evaluate the marketability of student developed game projects

2) Pursue active relationships with publishers if options are available.

3) Develop our IP into full release products, or work to develop new IP in collaboration with game publishers.


  • Console Game Market
  • Game Academia
  • Game Funding/VC
  • Game Media
  • Game Outsourcing
  • PC/Mac Downloadable Market
  • Web Browser Game Market

Main Contact

Tristan Moore

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