Texturing

Allegorithmic develops the awarded Substance texturing technology and product line. Substance Designer is the most dedicated and empowering texture authoring tool for game developers, while Substance Engine allows for the offline and run time generation of the textures described using Substance Designer on various devices.

Substance

What we offer

Substance Designer 3 is the tool of choice for all your texturing work, whether you are working on Games or Animation/VFX. It has been already chosen by numerous, prestigious and overall great studios over the world as a hub in their pipeline, and for good reasons:

Substance Designer includes dedicated and empowering features and tools such as an amazing batching system, letting you batch process numerous meshes and textures at the same time, a smart paint system for retakes freeing most of the artists' needs when it comes to basic image editing, powerful preset filters to speed up texture creation time, all this in a non linear environment.

What we are looking for

We are looking for any companies creating video games, and which needs to produce texturing faster.

Keywords

  • Console Game Market
  • Middleware, Game Engines
  • Middleware, Tools

Main Contact

Alexis Khouri

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